A 15-person Polish studio is about to throw you into a world where the moon shattered and froze everything solid. Permafrost, developed by SpaceRocket Games and published by Toplitz Productions, is finally entering Early Access in 2026 on Steam, GOG, and the Epic Games Store. It was supposed to come out last year. They pushed it back. And honestly, that was probably the right call.
Here is everything happening with Permafrost, what to expect when it launches, and whether you should care.
The World That Ended in 2035

The setup is bleak. In 2035, a cataclysm tied to the phases of the moon shattered Earth’s natural satellite and plunged the entire planet into a permanent winter. Billions died. Governments collapsed. Communication lines went silent. What is left is factions clawing at each other over whatever scraps of civilization still exist, and you — a survivor trying to piece together what happened while not freezing to death.
That last part is not a metaphor. The cold actually does things to your character. Stay out too long without warmth and your stamina drops, your movement slows, and your options narrow fast. You cannot just ignore the temperature and play it like a normal third-person action game. The world physically fights back in a way most survival games only pretend to.
The story-based structure sets Permafrost apart from most things in its genre. SpaceRocket said in a Q&A that completionists can expect over 30 hours of story at launch. That is a lot for a survival game, and it suggests the team has put real work into the narrative side rather than using it as a thin excuse to wrap a crafting loop around.
Who Made It and Why That Matters

SpaceRocket Games is a 15-person studio based in Poland. They started with three people prototyping in late 2022, were officially founded in 2023, and grew to their current size, building this one game. Permafrost is their debut project.
That is not the most reassuring sentence you can write about an Early Access title. Small debut studios have burned people before. But the demo they ran — which pulled an 81% Very Positive rating across 364 Steam reviews — suggests they actually know what they are doing. The playtest they ran after that ended early because the team identified specific problems and wanted to fix them before bringing more people in. That is a self-aware decision. Plenty of studios ignore feedback like that.
They also pushed the game from a 2025 release to 2026 with a public explanation: they wanted more polish, better stability, and a solid foundation before opening the doors. Whether or not 2026 ends up being the right call is something we will find out soon enough.
The Cold Is Not Just Decoration

The temperature system is the thing that makes Permafrost different. Sub-zero conditions cut into your character’s capabilities directly. You hunt. You set traps. You build shelter. You repurpose machinery you find in abandoned cities to craft what you need. And while you are doing all of that, you are constantly aware of how cold it is getting.
The biomes that have been shown so far range from dense snow-covered forests to wide open white tundra to the skeletal ruins of destroyed cities. A March 2026 video from the studio showed off dynamic weather — blinding blizzard conditions on open ground, eerie stillness in the forest, and the kind of storm that makes you want to find four walls immediately. Each environment has its own risk profile. Open ground in a storm is a different kind of dangerous than picking through a ruined building.
Chemical heaters are in the game as a resource. That alone tells you the kind of survival loop they are going for — the cold is never fully solved, just managed.
You Get a Dog

Solo players get a canine companion. It detects danger, carries resources, and sniffs out loot. SpaceRocket has confirmed more dog breeds are coming throughout Early Access.
That is three sentences, and it is probably the detail that will push many people to wishlist this game. Dog companions done right are one of the most underused mechanics in survival games, and the way Permafrost frames it — your dog is a practical tool, not just an emotional beat — fits the tone of the rest of the game.
Factions, Raiders, and the Moon Cult

The world is not empty. Survivors, raiders, and rival factions are all out there competing for the same resources and territory. You can trade with some of them. You can fight others. The Moon Cult is specifically named as a hostile enemy faction — presumably, people who have built some kind of ideology around the event that destroyed the world, which is exactly the kind of detail that makes a post-apocalypse feel lived in.
The broader goal the game points toward is rebuilding society. That sounds grand on paper, but the practical version of it is establishing peace between scattered communities and building something lasting in the frozen waste. Whether the full narrative earns that ending is an open question, but the ambition is there.
Co-op Up to Four Players

Four-player co-op is built in from day one. You and three others can run through the same world, split up tasks, share shelter-building duties, and get each other killed in creative ways. The game supports this without forcing it — solo play works completely, you just have the dog instead of friends.
No cross-platform was confirmed at this stage. PC is the Early Access target, and that is where the co-op base will be for the foreseeable future.
What Launches in Early Access

Based on what SpaceRocket has shown and confirmed, here is what ships at launch:
Multiple biomes, including forests, open tundra, and destroyed urban environments. The temperature system, full crafting and shelter building loop, and story content are described as over 30 hours for completionists. Hunting, trapping, and resource gathering. Canine companion for solo play. Co-op for up to four players. Factions, including hostile groups like the Moon Cult. A crossbow is confirmed as one of the weapons. The game runs on Unreal Engine 5.
More biomes, quests, NPCs, enemies, and vehicles are planned to arrive through Early Access updates based on community feedback. The price starts lower and goes up as content is added — SpaceRocket said early buyers are essentially paying a lower price as a thank-you for getting involved early.
The AI Voiceover Problem
This one is worth addressing separately. Permafrost uses an AI-generated voiceover in the Early Access version. The developers listed it on the Steam page transparently, which is more than some studios do, but it has already pushed some players away. Community reaction has been mixed — some people do not care, others have explicitly said they will not buy it because of it.
SpaceRocket has not said whether human voiceover replaces the AI option in the full 1.0 release. That is a gap worth watching if the issue matters to you.
The Playtest Situation

The studio ran a playtest that they ended early. They came out and said the feedback showed specific problems preventing the game from being as enjoyable as they wanted, so they closed it and went back to work. That kind of response reads well. A studio that cuts a test session to fix problems instead of shrugging and pushing forward is a studio paying attention.
The people who played the first playtest will automatically get into the next one. More playtests are planned before the Early Access release. If you missed the first test, there will be another shot.
2026 By Player Type
You have been following Permafrost since the demo: The wait is almost over. The Early Access build ships with more content than the demo, and the team has been fixing the specific things that frustrated playtesters. Worth jumping in early if you want to shape the game before 1.0.
You like The Long Dark, Subnautica, or similar atmospheric survival games: This is built for you. The cold mechanic, the narrative structure, and the 30+ hours of story all point toward a game that takes its atmosphere seriously. Jump in.
You are waiting for 1.0: Reasonable call. Early Access means missing content and living with whatever bugs survive the launch window. The EA period is at least 12 months, so a full 1.0 is not close. If you are patient, wait.
You want to play with friends: Co-op is in from day one, so there is no reason to wait on that front. Four players, same world, full experience.
You are concerned about the AI voiceover: Your concern is fair. SpaceRocket has not committed to removing it, so if that is a dealbreaker, watch for updates on whether that changes.
Why It Is Worth Playing
Survival games are not a small genre in 2026. There is a lot of competition. Permafrost’s angle — a story-driven sandbox with a serious temperature mechanic, a real narrative about a world that ended in a specific and interesting way, and co-op that does not break the solo experience — is different enough to stand out.
A 15-person studio pulling a Very Positive demo rating, ending a playtest early to fix real problems, and delaying the game to do it properly is a decent track record before launch. It does not guarantee anything, but it signals that the people making this game care about it.
The Early Access period is where we find out if all of that translates into something worth the price.
Summary
Permafrost enters Early Access in 2026 on Steam, GOG, and the Epic Games Store. No exact date yet. The price starts lower and increases as content is added.
The game is set in 2035 after a moon-shattering cataclysm froze the entire planet. You survive, build, hunt, and uncover what happened while managing a temperature system that directly affects your character’s capabilities.
It was supposed to launch in 2025. The studio pushed it to 2026 for polish and stability after community playtest feedback.
Confirmed at launch: multiple biomes, 30+ hours of story for completionists, hunting and crafting loop, co-op for up to four players, canine companion for solo play, faction system including the hostile Moon Cult, dynamic weather, crossbow, and Unreal Engine 5.
Coming through Early Access updates: more biomes, quests, NPCs, enemies, vehicles, possibly more dog breeds.
AI-generated voiceover is used in Early Access. The studio disclosed this on the Steam page. No word yet on whether it changes at 1.0.
The demo rated Very Positive. A playtest was run, and got closed early when the team identified specific feedback points they wanted to fix first. More playtests are planned before launch.
Console release is not confirmed or ruled out.
Happy surviving!