Rust Admin Commands List

1. Server Management

server.save – Force the server to save the world. *

server.writecfg – Save all config changes. *

server.readcfg – Load server config. *

server.stop – Shut down the server. *

server.start – Start the server. *

server.restart – Restart the server with 300-second warning, 5-second intervals. *

server.backup – Backup the server folder. *

server.fill_groups() – Respawn all loot crates. *

server.fill_populations() – Respawn all animals/NPCs. *

server.hostname "Name" – Set the server display name.

server.maxplayers <number> – Maximum allowed players.

server.level <level> – Set world map size.

server.seed <seed> – Set world map seed.


2. Player Management

kick "player" – Remove a player. *

kickall "reason" – Kick all players. *

ban "player" "reason" – Ban a player. *

banid "Steam64ID" "reason" – Ban by Steam64 ID. *

unban "Steam64ID" – Remove a ban. *

moderatorid "Steam64ID" – Make a player a moderator. *

removemoderator "Steam64ID" – Remove a moderator. *

ownerid "Steam64ID" – Make a player a server owner. *

removeowner "Steam64ID" – Remove an owner. *

players – List currently connected players. *

status – Show server stats and player information. *

users() – Show detailed player info. *

global.listid – List banned users by ID. *

global.banlist – Display banned users. *

global.banlistex – Display banned users with reasons and usernames. *


3. Chat and Voice

admin.mutevoice "player" – Prevent a player from speaking in-game. *

admin.unmutevoice "player" – Allow a player to speak in-game. *

admin.mutechat "player" – Block a player from sending messages via in-game chat. *

admin.unmutechat "player" – Allow a player to send messages via in-game chat. *

chat.say "text" – Prints your text in chat. *

global.say "text" – Broadcast a message to all players in chat. *


4. Inventory and Crafting

inventory.give "item.shortname" quantity – Add specified items to your own inventory. *

inventory.giveall "item.shortname" quantity – Add specified items to all players’ inventories. *

inventory.givebp "player" "blueprint" – Give a blueprint to a specific player. *

inventory.givebpall "blueprint" – Give a blueprint to all players. *

inventory.givearm "player" "item.shortname" quantity – Add items to a player’s hotbar. *

inventory.giveid "Steam64ID" "item.shortname" quantity – Give items via Steam64 ID. *

inventory.giveto "player" "item.shortname" quantity – Give specific items to a player. *

craft.add [id] – Add an item to your crafting queue.

craft.cancel [id] – Cancel the crafting task of a specific item. *

craft.canceltask – Cancel the item currently being crafted. *


5. Teleportation

teleport "player" "target" – Teleport one player to another. *

teleport "player" – Teleport to a specific player. *

teleportpos x y z – Teleport to specific coordinates. *

teleport2me "player" – Teleport a player to your location. *

teleportany "player/entity" – Teleport any player or entity to you. *

teleport.group "group" – Teleport all players in a group to your position. *


6. Movement & Flight

noclip – Enable/disable free-flying mode.

global.god true/false – Toggle invincibility for a player. *

walkspeed <value> – Adjust walking speed. *

playerspeed <value> – Adjust running speed for yourself. *

debugcamera – Free camera mode for screenshots or cinematic captures. *


7. World, Weather, and Time

weather.wind() – Activate wind weather conditions. *

env.addtime 0-24 – Fast-forward time by specified hours. *

env.time <0-24> – Set the current time of day. *

env.weather <0-1> – Adjust general weather intensity. *

env.lightning – Trigger a lightning strike at your location. *

env.fog 0-1 – Adjust fog intensity. *

weather.clouds() – Set cloudiness. *

weather.fog() – Set fog density. *

weather.rain [0-1] – Set rain intensity (0 = none, 1 = full). *


8. Entity and Spawn Control

[animal].population <value> – Set the population for a specific animal type (e.g., chicken.population 0).

entity.spawn [entity] – Spawn an entity at the location you are looking at. *

entity.spawnat [entity] [worldPos] – Spawn an entity at a specific world position. *

entity.spawnhere [entity] [distance] – Spawn an entity nearby at the specified distance from the player. *

entity.spawnitem [item] – Spawn an item in the world. *

entity.find_entity [entity] – Locate all entities with the given name. *

entity.find_group [entity_group] – Locate all entities within a specified group. *

entity.find_id [id] – Locate a specific entity by its ID. *

entity.find_parent – Locate all parent entities. *

entity.find_radius [radius] – Find all entities within a given radius. *

entity.find_self – Find your own player entity. *

entity.find_status [status] – Find entities by their status. *

entity.debug_lookat – Enable debug mode for the entity you are looking at. *

env.addtime 0-24 – Fast-forward the time by a given number of hours. * (You already have this in Weather/Time, optional duplicate)

gc.collect – Collect the garbage dump (clears unused memory). *


9. Global Administration

global.quit() – Leave the server/game. *

global.respawn() – Respawn yourself. *

global.respawn_sleepingbag() – Respawn at your sleeping bag. *

global.respawn_sleepingbag_remove() – Remove a sleeping bag respawn point. *

global.sleep() – Force your character to sleep. *

global.spectate() – Enter spectator mode. *

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