How to Change the Weather Settings on Your Rust Server

1. Log In to Your Panel


2. Select the ‘Console’ Tab

Cybrancee panel showing the Rust startup page with console tab outlined

3. Load a Specific Weather Type

Type the desired command in the console field.

cybrancee panel Rust startup page with console tab and console field outlined

4. Basic Weather Commands

These are the main commands you’ll use to control or monitor the server’s weather system:

  • weather.report → Displays the current, previous, and next weather cycles.
  • weather.load <type> → Instantly loads a specific weather type (Clear, Dust, Fog, Overcast, RainHeavy, RainMild, Storm).
  • weather.reset → Restores the default dynamic weather cycle.
  • weather.list_cloud_configs → Lists all available cloud configurations.
  • weather.load_cloud_config → Loads a specific cloud configuration.
  • weather.reset_cloud_config → Restores the default cloud configuration.

Note: The change applies to the whole server, not just the player who runs the command.


5. Return to Dynamic Weather

If you want Rust’s normal weather cycle to resume, use:

weather.reset

This restores the dynamic system where the game automatically changes weather over time.


6. Adjust Weather Chances

Rust allows you to control how likely each type of weather is to appear.
Use values between 0 (disabled) and 1 (always active).

  • weather.clear_chance <value> → Chance of clear weather.
  • weather.overcast_chance <value> → Chance of overcast weather.
  • weather.fog_chance <value> → Chance of fog.
  • weather.rain_chance <value> → Chance of rain.
  • weather.storm_chance <value> → Chance of storms.
  • weather.dust_chance <value> → Chance of dust storms.

Example:

weather.clear_chance 0.7
weather.storm_chance 0.1

→ Makes clear skies more common and reduces the frequency of storms.


7. Atmospheric and Lighting Settings

These variables affect the brightness, tone, and visual feel of the environment.

  • weather.atmosphere_brightness <value> → Controls overall sky brightness.
  • weather.atmosphere_contrast <value> → Adjusts contrast between light and dark areas.
  • weather.atmosphere_directionality <value> → Changes how focused sunlight appears.
  • weather.atmosphere_rayleigh <value> → Adjusts light scattering (blue sky intensity).
  • weather.atmosphere_mie <value> → Affects haze and the sun’s halo effect.
  • weather.directional_light_multiplier <value> → Multiplies the intensity of sunlight.
  • weather.ambient_light_multiplier <value> → Multiplies ambient light in the environment.

Example:

weather.atmosphere_brightness 1.2
weather.ambient_light_multiplier 0.8


8. Cloud Configuration

These settings modify how clouds look and behave.

  • weather.cloud_coverage <value> → How much of the sky is covered by clouds.
  • weather.cloud_opacity <value> → Controls cloud transparency.
  • weather.cloud_brightness <value> → Brightness of cloud layers.
  • weather.cloud_sharpness <value> → Defines how sharp or soft cloud edges appear.
  • weather.cloud_scattering <value> → Controls how light is scattered through clouds.
  • weather.cloud_coloring <value> → Adjusts how clouds react to sunlight and ambient color.
  • weather.cloud_attenuation <value> → Sets how much light clouds block.
  • weather.cloud_size <value> → Controls the overall cloud scale in the sky.


9. Rain, Fog, and Wind Settings

Fine-tune the intensity and feel of environmental effects.

  • weather.rain <value> → Controls rainfall intensity (0–1).
  • weather.wind <value> → Adjusts wind strength.
  • weather.fog <value> → Controls global fog density.
  • weather.fog_multiplier <value> → Multiplies fog effect intensity.
  • weather.thunder <value> → Adjusts thunder and lightning frequency.
  • weather.rainbow <value> → Enables or disables rainbow effects after rain.


10. Wetness and Biome Effects

  • weather.wetness_rain <value> → Controls player and world wetness under rain.
  • weather.wetness_snow <value> → Same, but under snow.
  • weather.biome_fog_ambient_saturation_mult <value> → Adjusts fog color saturation per biome.
  • weather.arid_fog_* , weather.tundra_fog_* , weather.jungle_fog_*, etc. →
    Fine-tune fog start, end, and brightness for each biome type.


11. Light and Reflection

  • weather.sun_mesh_brightness_multiplier <value> → Controls sun brightness.
  • weather.moon_mesh_brightness_multiplier <value> → Controls moon brightness.
  • weather.reflection_multiplier <value> → Affects reflection brightness on surfaces and water.
  • weather.vclouds_sun_color_scale <value> → Adjusts how clouds react to sunlight.
  • weather.vclouds_moon_color_scale <value> → Adjusts how clouds react to moonlight.


12. Tips

A value of -1 means the setting uses the default dynamic value (unmodified).

To make your weather settings persistent, add the commands to your server.cfg or save them using server.writecfg.

Be careful with extreme values — they can impact performance or visibility for players.

Rust Server Hosting

Starts at $11.99

External link icon
Was this article helpful?
Please Share Your Feedback
How Can We Improve This Article?
Table of Contents