How To Make Cinematic Animations on Your Rust Server

Cinematic animations in Rust allow you to create immersive sequences for players, whether for videos, trailers, or in-game events. These commands are mostly used for video projects, but can be previewed by all players if enabled.

Requirements

Before using cinematic animations on your Rust server, make sure you meet the following requirements:

  • Admin Access – You must have administrative privileges.
  • Cinematic Preview (Optional) – If you want all players on your server to see the animations, enable the server convar: server.cinematic 1

By default, only the player or admin who triggers the animation will be able to see it.


Playing Animations

Use the following command to trigger a cinematic animation:

cinematic_play [player_name_or_id] [speed]

  • The animation you want to play.

player_name_or_id – Target a specific player or bot. If omitted, the animation plays for the player triggering the command.

speed – Adjusts playback speed (1.0 = normal speed, 0.5 = half speed, etc.).

Example: cinematic_play wave
Plays the ‘wave’ animation for the player executing the command.


Stopping Animations

To stop an animation, use:

cinematic_stop [player_name_or_id]

If no player is specified, it stops the animation for the player executing the command.

Targeting a player or bot will stop their animation and return them to the idle state.


Animation List

Use the following command to see all available cinematic animations:

cinematic_list

Some animations play only once, others loop continuously. Looping animations are great for idle or background scenes, while single-play animations are better for gestures, actions, or dramatic moments.

Below is a list of all currently available cinematic animations with a short description for each:

idle_stand → Player stands idle.

point → Player points forward.

thumbsup → Player gives a thumbs-up.

victory → Player raises arms in victory.

wave → Player waves their hand.

preview_thirsty_all → Player shows a thirsty animation.

preview_hurt_arm_all → Player reacts as if their arm is injured.

preview_choking_all → Player simulates choking.

preview_cold_all → Player shivers to show cold.

preview_fatigued_all → Player looks tired or fatigued.

skydiving_land → Animation for landing after skydiving.

droproll_01 → Player performs a forward roll.

hardfall_01 → Player lands hard from a jump/fall.

hat_tip → Player tips their hat.

Debug_TPose → Debug pose: T-shape for testing.

Debug_APose → Debug pose: A-shape for testing.

idle_stand_handcuff → Player stands while handcuffed.

idle_stand_handcuff_nonloop → Handcuffed idle pose (non-looping).

sleeping → Player lies down to sleep.

loot_ground_start → Player starts looting a corpse or item.

loot_ground_exit → Player finishes looting.

loot_ground_loop → Player continuously loots ground items.

wounded → Player injured, holding a hurt pose.

wounded_loop → Continuous wounded animation.

climb_idle → Player stands idle while climbing.

loot_ground_1 → Player loots ground (variant 1).

loot_ground_2 → Player loots ground (variant 2).

loot_ground_3 → Player loots ground (variant 3).

loot_ground_4 → Player loots ground (variant 4).

sit_boat_passenger → Player sits as a boat passenger.

sit_down → Player sits down.

stand_up → Player stands up from sitting.

talk_01 → Player performs talking gesture 1.

talk_02 → Talking gesture 2.

talk_02_sitting → Talking gesture while seated.

talk_03 → Talking gesture 3.

talk_04 → Talking gesture 4.

talk_05 → Talking gesture 5.

talk_06 → Talking gesture 6 (staging branch).

bow_01 → Player bows.

exclaim_01 → Player reacts with surprise/exclamation.

scared_01 → Player shows fear.

inventory_idle → Player interacts with inventory while idle


Cinematic Gestures

Gestures allow upper body animations to play while still moving and looking around. Use the command:

gesture

Example: gesture talk_05

Plays the talking animation on your player as a gesture.

Starting a new gesture will transition from the current one.


Cinematic Gestures List

To see all gestures available for cinematic use:

list_cinematic_gestures

Gestures allow upper body animations to play while moving and looking around. Starting a new gesture will smoothly transition from the current one. Combine gestures with full cinematic animations for more dynamic scenes.

talk_01 → Player performs talking gesture 1.

talk_02 → Talking gesture 2.

talk_03 → Talking gesture 3.

talk_04 → Talking gesture 4.

talk_05 → Talking gesture 5.

exclaim_01 → Player reacts with surprise or exclamation.

hat_tip → Player tips their hat.

hold_relaxed → Player holds a relaxed pose (looping).

Holdtype Gestures

gesture hold_relaxed → Plays a looping relaxed animation similar to how Scientist NPCs hold their weapons.

  • Adapts dynamically to the item or weapon held.
  • Pressing attack or secondary attack stops the gesture.

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