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How To Change Spawn Location on Your Schedule 1 Server

1. Log In to Your Panel


2. Select the ‘File’ Tab

Cybrancee Panel navigation menu with the Files tab highlighted

3. Navigate to the Mentioned Path

Path: home > container > .wine > drive_c >users > container > AppData > LocalLow > TVGS Schedule I > Saves 1 > Players > Player_0

File Manager breadcrumb navigation path to the Player_0 save directory

4. Select the ‘Player.json‘ File

Player.json file selected inside the Player_0 directory

5. Copy and Save the Default Settings of this File


6. Reset stuck player coordinates

1. Locate the "Position" object inside the JSON file.

2. Modify the "x", "y", and "z" coordinates to a known safe above-ground location. Ensure the "y" value (height) is set sufficiently above ground level (e.g., 2.0 or higher) so the character spawns securely on top of terrain colliders:

KeyExample ValueDescription
"DataType""PlayerData"Defines the serialized data structure type.
"GameVersion""0.4.6f13"The game build version associated with the save file.
"PlayerCode""0"The local player slot or identifier index.
"Position"."x"16.8580017Horizontal X-axis world coordinate.
"Position"."y"2.0400040Vertical elevation coordinate. Keep above 1.5 to prevent falling through the floor.
"Position"."z"-83.9000015Horizontal Z-axis world coordinate.
"Rotation"270.0Player facing direction in degrees.
"IntroCompleted"trueFlags whether the initial story intro has been completed.
Player Position coordinates and rotation settings in Player.json

7. Validate JSON formatting

Verify that all curly brackets {} and quotation marks "" remain properly closed.

Ensure there are no trailing commas after the last parameter before closing braces to prevent parsing errors when the server loads save data.


8. Select the ‘Save Content’ button


9. Restart Your Server

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