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How To Fix “Modded Client Rejected” Errors on Your Schedule 1 Server

1. Log In to Your Panel


2. Select the ‘Console’ Tab

Cybrancee Panel navigation menu with the Console tab highlighted

3. Check Console Logs for the Rejected Mod ID

Select the Console tab from the left sidebar navigation menu. Have the affected player attempt to connect to the server again, and watch the live console log output.

Look for a rejection log entry similar to the following:

[ClientModPolicy] Rejected connection from PlayerName (76561198000000000)
[ClientModPolicy] Reason: Mod 'InfiniteMoneyMod' is not permitted by server policy.

Take note of the exact mod ID or assembly name listed in the rejection log


4. Stop Your Server


5. Select the ‘File’ Tab

Cybrancee Panel navigation menu with the Files tab highlighted

6. Select the ‘User Data’ Folder

Cybrancee Panel File Manager root directory with the UserData folder highlighted

7. Select the ‘client_mod_policy.toml‘ File

Cybrancee Panel File Manager UserData folder with client_mod_policy.toml highlighted

8. Option A: Allow the Rejected Mod (Whitelist)

If the rejected mod is a harmless Quality-of-Life (QoL) mod, add its exact mod ID to the allowed array under [whitelisted_mods]:

[whitelisted_mods]
allowed = [
    "QoL_Minimap",
    "InfiniteMoneyMod"
]
Cybrancee Panel text editor displaying client_mod_policy.toml with whitelisted_mods section highlighted

8. Option B: Relax Global Mod Restrictions

If default_action is set to "BlockAll" or "RequireMatching", change it to "AllowAll" to permit client mods by default:

[policy]
default_action = "AllowAll"

Note on RequireMatching: If default_action = "RequireMatching", players will be rejected if their local client mods do not match the server’s mod list line-for-line. Switching this to "AllowAll" or "BlockAll" relaxes strict file-hash checking.

Cybrancee Panel text editor displaying client_mod_policy.toml with default_action AllowAll parameter highlighted

9. Save the Configuration


10. Restart Your Server

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