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How To Configure Your CS 2 Server

1. Log In to Your Panel


2. Stop Your Server


3. Select the ‘Files’ Tab

CS2 "Files"tab outlined with arrow in Cybrancee panel.

4. Open the ‘server.cfg’ File

Navigate to:

game/csgo/cfg/

'server.cfg' outlined with arrow in cybrancee panel

5. Edit the file

Tip: Use Ctrl + F to quickly find the required setting inside server.cfg

Edit 'server.cfg' file
FeatureCommandTypical Value
Competitive Roundmp_roundtime_defuse1.92 (1:55)
Casual Roundmp_roundtime2.25 (2:15)
Freeze Timemp_freezetime15
Buy Timemp_buytime20

6. Create a ‘gamemode_competitive_server.cfg’ File

Navigate to:

game/csgo/cfg/

'gamemode_competitive_server.cfg' outlined with arrow

For competitive match


7. Edit the file

Edit 'gamemode_competitive.cfg' file

Competitive Match Settings

CommandValueDescription
mp_maxrounds24Sets the MR12 format (first team to 13 wins).
mp_halftime1Enables teams swapping sides at the halfway mark.
mp_roundtime1.92The standard round duration in minutes.
mp_roundtime_defuse1.92The round duration for bomb defusal maps (1 min 55 sec).
mp_c4timer40The countdown in seconds before the planted C4 detonates.
mp_freezetime15The number of seconds players are frozen at spawn before a round.
mp_buytime20The total number of seconds the buy menu remains active.
mp_startmoney800The starting economy for the first round of a half.
mp_maxmoney16000The maximum amount of money a player can hold.
mp_overtime_enable1Enables overtime if the match score is tied at 12-12.
mp_overtime_maxrounds6The maximum rounds in an overtime period (first to 4 wins).
mp_overtime_startmoney10000The starting economy given to players at the beginning of overtime.
mp_autoteambalance1Automatically scrambles and balances teams if player counts are uneven.
mp_limitteams1The maximum allowed player-count difference between the two teams.
mp_friendlyfire1Enables friendly fire damage.
bot_quota0The target number of bots in the server (0 disables them).
bot_difficulty2Sets bot skill level (0=Easy, 1=Normal, 2=Hard, 3=Expert).
bot_join_after_player1Forces bots to wait until at least one human player connects.

8. Start Your Server

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