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How to Clear World Trash and Dropped Items on Your Schedule 1 Server

1. Log In to Your Panel


2. Select the ‘File’ Tab

Cybrancee Panel navigation menu with the Files tab highlighted

3. Navigate to the Mentioned Path

Path: home > container > .wine > drive_c >users > container > AppData > LocalLow > TVGS Schedule I > Saves > 1

File Manager breadcrumb navigation path to the active save slot folder

4. Select the “Trash.json” File

Trash.json file selected inside the active save directory

5. Review the Trash Serialization Schema

1. Inspect the configuration keys and arrays inside Trash.json.

2. Review the schema structure to understand how loose debris and regional trash spawners are tracked:

KeyExample ValueDescription
“DataType”“TrashData”Internal identifier for the trash serialization system. Do not modify.
“DataVersion”0Schema version index of the trash save manifest.
“GameVersion”“0.4.6f13”The game client build version associated with this save state.
“Items”Array [...]List of all loose world items (e.g., usedcigarette, crushedcuke, energydrink, motoroil) along with their unique GUID, Position, and Rotation vectors.
“Generators”Array [...]Spawner nodes located across map regions that dynamically spawn trash items and track active item GUID references in their "GeneratedItems" arrays.

6. Purge World Trash Entities

1. Locate the "Items" array on line 1.

2. Clear all objects inside the "Items" array brackets so it reads "Items": [].

Locate the "Generators" array and clear the reference IDs inside each "GeneratedItems" bracket to prevent orphaned object lookups upon boot:

Serialized trash items and world clutter data displayed inside Trash.json

7. Validate Numeric Formatting and JSON Syntax

Ensure that opening and closing curly braces {} enclose the entire document.

Verify that "Items": [] and "Generators": [] use valid empty square bracket notation with no lingering commas or stray quotation marks.


8. Select the ‘Save Content’ button


9. Restart Your Server

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